Top 10 Times Video Games Took Jiggle Physics Way Too Far

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In an age of free Internet porn and moderately priced escort services (not that we would know), it’s a wonder that people would still be so interested in endlessly bouncing jublees in video games.

But while some games may include a bounce here or there, some games go overboard with it. Like, way overboard. 

Here are 10 such examples of outlandish jiggle physics in video games. Perv.

10. Conker’s Bad Fur Day

We know pretty much everything in Conker’s Bad Fur Day is in jest, including the giant boobs on some of its world’s occupants. But when you can actually use some of the character’s bouncing boobs as a springboard to get higher up in a level, well, that’s just ridiculous. At least the boobs are part of the plot, though. That we dig. 

9. Sonic Adventure 2

While Sonic may have a fan base of older people who grew up with the blue blazer, we still tend to think that Sonic is mainly for children.

So, why in the holy hell does Rogue the Bat from the later series have giant boobs that BOUNCE? What were they thinking?! Who was these games even marketed to? Tsk, tsk, tsk, Sega. More games like Sonic Generations, and less games with bouncing bat ta-tas, please.

8. Skull Girls

Out of all the games on this list, we actually sort of applaud the new game, Skull Girls, for not going too overboard with bouncing breasts. A lot of the ladies in this game are actually moderately sized and some are even flat chested, which leads to a lot for variety.

Not ALL girls need to pack massive mammeries, you know. But the thing is, this is an animated game, meaning, for some of the more buxom characters, somebody actually went through the trouble of making sure they bounced accordingly. Hmm. Well, at least it’s not as bad as some of the other games on this list. 

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